A downloadable asset pack

Buy Now$5.99 USD or more

Necromancer attacks, hurt and death in all 8 directions

An HD boss for top-down games. A gaunt hooded necromancer in a violet robe with bone armour and a staff of fused skulls burning with yellow-green soul fire, in two forms, every animation in all 8 directions, 689×446 px frames (plus 128 px copies), plus 4 effects.

Three attacks

A soul volley cast from the free hand, a death coil that erupts from the ground and a call of the dead that raises the fallen, each in all 8 directions, aimed where the necromancer faces.

Necromancer soul volley

Animations (8 directions each)

  • Movement: idle, walk, run
  • Combat: attack (soul volley), attack2 (death coil), attack3 (call of the dead)
  • Reactions: hurt, death

Necromancer: every animation

Two forms

The enraged form burns with a red-hot rim and a red aura. Both forms share one frame size and feet pivot, so you can switch to the enraged form at any moment, for example at half health.

Necromancer: normal and enraged form

All 8 directions

Necromancer idle, walk and run in all 8 directions

Effects

  • Homing skull (8 directions)
  • Death coil
  • Soul burst
  • Summon circle

Each effect comes as a sheet and single frames, with frame size and FPS in a JSON file.

What's in the download

  • Both forms as transparent PNG sheets and every frame as a separate PNG
  • 128 px copies of every sheet and frame
  • JSON with frame size, feet pivot, FPS and looping
  • Godot 4 SpriteFrames for each form, ready for AnimatedSprite2D
  • 4 effects as sheets and single frames
  • 5 colour variations (optional ColourVariations folder), recolour masks and a Godot shader

Goes with

Everything else is on my page.

Colour variations

5 colour variations in the optional ColourVariations folder (Crimson, Emerald, Midnight Blue, Ash Grey and Black robes), every animation in all 8 directions, plus recolour masks and a Godot shader for your own colours.

colour variations

Quick import

  1. Godot 4: copy the character folder into your project and assign its SpriteFrames to an AnimatedSprite2D.
  2. Other engines: slice the PNG sheets using the cell size, row order (S, SE, E, NE, N, NW, W, SW) and FPS from the JSON.
  3. Keep the supplied feet pivot so the boss stands on the ground in every direction.

License

  • Use in unlimited personal and commercial games; modify freely.
  • Credit appreciated, not required.
  • No reselling or sharing the sprites as assets, original or modified, and no use in datasets or NFTs.

Full text: LICENSE.txt in the download.

FAQ

Which size should I use? The native 689×446 px or the 128 px copies; pick one scale for your camera.

Can I use it as a regular enemy? Yes. It is a full character with movement, attacks, hurt and death, so it works as an elite or a regular enemy too.

Does it match the other packs? Yes: every character in the series uses the same camera angle, light direction and finish, so the boss fits next to any pack.

Version 1.0.0.

Purchase

Buy Now$5.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:

NecromancerBoss_v1.0.0.zip 421 MB