A downloadable asset pack

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Ghost Samurai attacks, hurt and death in all 8 directions

An HD ghost boss for top-down games. The spirit of a horned samurai warlord: pale, see-through and softly glowing, with a long katana and wisps where the armour fades, in two forms, every animation in all 8 directions, 395×278 px frames (plus 128 px copies), plus 5 effects.

Three attacks

An iaido draw-cut, a blade wave and a spinning death blossom, each in all 8 directions, aimed where the ghost faces.

Besides the regular death there is a mist death: the ghost falls, then fades upward into mist, ending on empty frames so you can remove it without a pop.

Ghost Samurai iaido strike

Animations (8 directions each)

  • Movement: idle, walk, run
  • Combat: attack (iaido strike), attack2 (blade wave), attack3 (death blossom)
  • Reactions: hurt, death, mist death

Ghost Samurai: every animation

Two forms

The enraged form burns blood-red: the same ghost in a red-hot palette with a red aura. Both forms share one frame size and feet pivot, so you can switch to the enraged form at any moment, for example at half health.

Ghost Samurai: normal and enraged form

All 8 directions

Ghost Samurai idle, walk and run in all 8 directions

Effects

  • Blade impact
  • Crescent slash
  • Ink vortex
  • Slash flash
  • Slash wave

Each effect comes as a sheet and single frames, with frame size and FPS in a JSON file.

What's in the download

  • Both forms as transparent PNG sheets and every frame as a separate PNG
  • 128 px copies of every sheet and frame
  • JSON with frame size, feet pivot, FPS and looping
  • Godot 4 SpriteFrames for each form, ready for AnimatedSprite2D
  • 5 effects as sheets and single frames

Goes with

Everything else is on my page.

Colour variations

4 colour variations in the optional ColourVariations folder (violet, crimson, toxic green, ice blue), every animation in all 8 directions, plus recolour masks and a Godot shader for your own colours.

Quick import

  1. Godot 4: copy the character folder into your project and assign its SpriteFrames to an AnimatedSprite2D.
  2. Other engines: slice the PNG sheets using the cell size, row order (S, SE, E, NE, N, NW, W, SW) and FPS from the JSON.
  3. Keep the supplied feet pivot so the boss stands on the ground in every direction.

License

  • Use in unlimited personal and commercial games; modify freely.
  • Credit appreciated, not required.
  • No reselling or sharing the sprites as assets, original or modified, and no use in datasets or NFTs.

Full text: LICENSE.txt in the download.

FAQ

Which size should I use? The native 395×278 px or the 128 px copies; pick one scale for your camera.

Can I use it as a regular enemy? Yes. It is a full character with movement, attacks, hurt and death, so it works as an elite or a regular enemy too.

Does it match the other packs? Yes: every character in the series uses the same camera angle, light direction and finish, so the boss fits next to any pack.

Like the Ghost Samurai? A rating helps a lot.

Version 1.0.2: 4 colour variations (violet, crimson, toxic green, ice blue) for the Ghost Samurai, plus recolour masks and a Godot shader for your own colours (optional ColourVariations folder).

Purchase

Buy Now$5.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:

GhostSamuraiBoss_v1.0.2.zip 215 MB
Version 1.0.2